Work

Build the right system. Make it operable. Keep it honest.

I work on products and organizations where architecture, execution, and business reality cannot be separated.

01

Craft & Logic

A product and engineering company for organizations that need senior technical leadership and the team to execute behind it.

Visit Craft & Logic
02

Haruspex

Applied forecasting, market intelligence, and automated trading systems built around the belief that uncertainty can be modeled, tested, and managed.

Visit Haruspex
01

SIGNAL INTER/UPT

A live CER Game where Twitch chat investigates a corrupted terminal, recovers an evolving horror story, and discovers that some systems were hidden for a reason.

Visit SIGNAL INTER/UPT
02

CER: Asylum

You wake inside an abandoned asylum. You do not know how you got there. Something in the building knows you have arrived.

Visit CER: Asylum

Selected Work

A few of the companies, products, and teams I’ve worked with.

Over the years, I’ve helped organizations at very different stages turn ideas, requirements, and occasionally complete operational chaos into working software. The scope has varied from focused technical work to long-running product development and technical leadership.

This is not an exhaustive portfolio. It is a cross-section of the people and organizations whose work has crossed my desk.

The common thread

The industries, budgets, and business models have rarely been the same. The work usually is: understand the actual problem, reduce ambiguity, make defensible technical decisions, and get something useful into the hands of real people.

Where a project needs more than implementation, I also help connect product direction, architecture, delivery, and the business decisions hiding underneath the technical ones.

The difficult part is rarely the framework.

  • Architecture under pressure

    Systems that need to scale without turning every future change into a negotiation with the past.

  • Product ambiguity

    Roadmaps where the implementation is detailed but the actual problem, owner, or success condition is not.

  • Teams stuck in motion

    Engineering organizations producing activity without enough shared context to produce reliable outcomes.

  • Inherited complexity

    Valuable systems with accumulated debt, unclear boundaries, and no credible path from current reality to the desired future.

Specific enough to execute. Flexible enough to survive evidence.

Good architecture is not a monument. It is a set of boundaries and decisions that help people change a system without losing control of it.

Good leadership works similarly: enough context, ownership, and constraint to move quickly—without pretending every uncertainty has already been resolved.

Have a difficult system or project in front of you?